![]() Select the material or group you want and then in the 3D view window zoom in (scroll mouse) and pan (ctrl + alt + left mouse button) until you get your selection view where you want it, then up 2D Tools> UV Mapping> Camera. Gave me a very nice, perfectly flattened out map to work with that looks just as good in DS.Ĭamera is easy too. You see that at work with the belt loops and the front pockets (on the left lower side of the UV's for the pants). I did find that the Camera option was really helpful. Try mapping those and then slap on a tiling texture via Photoshop and see how parts of it are stretched out badly. Just keep in mind, and I found out the hard way, the planer mapping is often NOT the way to go, single or double sided. It will be a simple task that I can do fast just to get it out of the way. ![]() In order to finish I will take the UV template and texture it in Photoshop. I just started working with the software and I managed to fix the UV for the engines on this ship, for some reason the UV was scrambled or out of place, don't know how to describe it as I am new to all this: ![]() Here's a UV I made in Ultimate for a pair of pants I made for Hivewire's Dusk: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |